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Everyplay.isSupported = false on Unity Editor

Hey, I'm trying to use Everyplay but it's not working on my Unity Editor. I'm using a very simple script to test if Everyplay is recording my game. void Update () { if (Input.GetKeyDown(KeyCode.R)) {...

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Is there a way to replay input on a gameobject?

For example, I'd like to move my object with my controls and if I hold down w then it records that key press and for how long it was held down, and then stores this information somewhere. Then later...

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`ReplayKit' does not exist in the namespace `UnityEngine.Apple'

I work in Unity 5.3.6f1 but when I want use replay kit from apple (using UnityEngine.Apple.ReplayKit;) I get error: "Assets/ReplayKitController.cs(5,25): error CS0234: The type or namespace name...

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Mobile replay timing

I'm working on a replay system I plan on using on multiple one button mobile games and was wondering what's the best way to get the timing correct. I've tried recording the time events happened and...

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ReplayKit HUD-less recording ?

Hi, Is it possible to exclude GameObjects or UI elements from a ReplayKit recording ? I know some of the ReplayKit plugins from the asset store do that, but it seems the built in (unity) ReplayKit...

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Hide iOS status bar on Runtime

I am using iOS ReplayKit into my project, in Unity 5.3.4f1. but every time after I preview the recording, the iOS status appear. What Should I do to hide the status bar after preview recorded?

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Everyplay won't record on Android

Hi! I have a strange case here. I've integrated Everyplay with my project and everything worked just fine. However, today, after I updated Unity from 5.5.0f3 to 5.5.1f1, Everyplay could now work only...

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Buzzing sound in Everyplay recording!

My audio is clear when I play my game. However, when I watch my Everyplay replay in my game, the audio is accompanied by an annoying buzzing sound! Is there any suggestions on how to fix this problem?

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Lerping saved position in FixedUpdate causes inconsistent in speed with the...

I have a racing game where im saving ghost and sending the said saved ghosts to friends, the problem is when i save the position and rotation in fixed update and play back the saved position in the...

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How can I create a Ghost/Replay mechanics like Mad Skills Motocross 2 ?

Hi :) I'm working on a game and I would like to introduce a Ghost/Replay mechanics like Mad Skills Motocross 2. My Ghost doesn't need to have physic or react I would like to have a sort of guide (like...

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Apple ReplayKit - Is it illegal?

I just stumbled accross the Apple ReplayKit, which is able to record the users voice. Is this legal, or do I just have to inform the user that his voice is getting recorded?...

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Customize ReplayKit.Preview - for iPhone X UI

Is there a way to customize ReplayKit.Preview() or to be able to set the UI to adjust for iPhone X UI - the weird protruding middle bar on top

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No Audio in ReplayKit recording 2017.3.0f3

How do you record the microphone or audio in ReplayKit?

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Need help: Replay have bug...

**I make a mini game, it work well from start to complete and appear Panel Replay. Game timeScale=0; Button Replay i'm added event public void OnReplay() { SceneManager.LoadScene(0); } 1: Background...

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Create Replay Tour

I created real solar system. I want to create tour. The tour must be record user actions. When i create camera transform values with use list. It is too much big list. how can record actions basically.

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Disable Share Options in ReplayKit

I'm working on an app where we'd like the user to be able to record their screen and download it as a video. ---------- ReplayKit gets close - but it has a **share menu that we'd need to disable** in...

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I am developing a automatic record replay system for testing.How can i access...

I am implementing a record replay system.For this i am having a class which should be capable of accessing the application under test. I need to access the EventSystem of the application under test. I...

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Replay animation on UI button click

I have an animation and I wanted to play it every time when UI button is pressed. edit: closed, duplicate question

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No microphone sound in ReplayKit recording

Hi, I bumped into a really weird scenario and wondering if anyone has same experience and knows any solutions? Weird scenario: Screen recording microphone only works during the session that grants the...

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How to play animation just once whenver i shoot a bullet( bullet's flash...

![alt text][1] [1]: /storage/temp/143824-gpng.png (check image), hi! i actually have two questions, the first one is : i have two flash animations that i want to play in front of the tank's turret...

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How to record user input and reply it in PlayMode tests?

Hi there! My question is about automation of user input actions. For example my ART lead want to reproduce user actions several times with different art assets. As a source of actions we can use user...

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Unable to Start Recording on Replay Kit (iOS 12)

I'm trying to start a screen recording with a UI button On click, in an AR app using [Replay Kit][1]. Both my iOS devices use (iOS 12.4.1). I'm using the following code but > the recording doesn't...

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I have a question for unity physics can simulate always same result with same...

I'm trying to make physics based online sports game. my question is this, in my project, i set Physics.autoSimulation as false, and i simulate physicsScene manually and save every inputs per simulation...

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Is it possible to record gameplay via a GameObject Camera and then play that...

I'm trying to create an Instant Replay effect which can be paused, rewinded, and slowed down by the player as they wish, however I am not interested in using a "points-in-time" array record system as I...

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What is the maximum amount of objects that can be stored in an Array or List...

I am planning to create a replay system for my game, and I decided (after reading a few forums) that storing the position and rotation of the players every frame is what I should do. Then when I view...

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Problem replaying exactly same movement

Hi! I'm working on a billiar similar 3D physics game. User shots a ball on a direction (this is the only interaction about user and objects in each movement) and, as a result, the ball could collide...

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State based Replay rewinding to any replaytime using Memorystream

I am using the MemoryStream to write the keyframe data (position/rotation) for a replay. There is an [article][1] about this approach. I also write the recorded time each keyframe. I can control the...

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How to playback on value changed data for replay?

I want to further optimize the replay stream by recording values of not frequently changing variables only when they change, instead of every keyframe. This will extremely reduce the replay filesize...

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Desynchronization of Gameplay with recorded Audio

Hello, my team and I are working on recording the transforms of objects in a game in order to replay them later. With this functionality the users are able to watch again what they have done on a...

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How do I completely reset a game?

I've been looking for a way to restart a game from scratch, but all I can find is how to reload a single scene. I'm looking for something that will not only reload the scene, but also reset things like...

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